FAQ

VR

What type of tracking are there?

VR consists of 5 techniques: Headtracking, Positional tracking, Eyetracking, Handtracking and Haptical feedback.

VR headtracking
The first technique Headtracking ensures that the image moves with your head.

Positional tracking
Positional tracking does this for your entire body. If you walk in your living room, you also walk in the virtual world.

VR Eyetracking
Eyetracking allows the glasses to see where you are looking. This ensures that you can make eye contact with other online players in a virtual world.

VR Hand tracking
Hand tracking makes your hands visible in the virtual world and you can also use them actively.

Haptical feedback
The latest technique, “Haptical feedback”, actually makes you feel that you are in a virtual world. If you get a pat on the back in the virtual world, the Hapitcal feedback gives a vibration, so that you actually feel the pat.

What is Virtual Reality used for?

Virtual Reality is mainly used for games, 360 degree film and photography, company presentations, product development, staff training and therapeutic, medical or educational applications.

What is VR?

Virtual Reality is an environment that is generated with computers and that can be viewed through special VR glasses or a headset. The user sees and hears a lifelike experience that is often interactive. It is possible to explore and manipulate the environment. In the near future we can also feel and even smell the virtual reality. The end goal is an experience that can no longer be distinguished from real.

What is the difference between VR and AR?

Virtual Reality
VR gives a completely immersive experience. Immersive means immersion. You enter a completely different world and it is not possible to see your real environment.
The strength of immersive depends on the number of techniques used. This will be discussed in more detail later.

Augmented Reality
A combination of reality and a simulation (such as a hologram) or text that appears before your eyes and floats on the screen.

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